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In this video, I go over the rules of the classic terminal-based Roguelike game, Nethack. I also do a playthrough until either victory or death. Which will it be? Watch and see!

About Nethack – From Wikipedia (https://en.wikipedia.org/wiki/NetHack)

NetHack is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a software fork of the 1982 game Hack, itself inspired by the 1980 game Rogue. The player takes the role as one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the “Amulet of Yendor” at the lowest floor and then escape. As a traditional roguelike, NetHack features procedural-generated dungeons and treasure, hack and slash combat, tile-based gameplay, and permadeath, forcing the player to restart anew should their character die. While Rogue, Hack and other earlier roguelikes stayed true to a high fantasy setting, NetHack introduced humorous and anachronistic elements over time, including popular cultural reference to works such as Discworld and Raiders of the Lost Ark.

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About Post Author

Jason Bougger

My name is Jason. I write horror, science fiction, fantasy, and YA. I’m a member of the Nebraska Writers Guild and the Independent Association of Science Fiction & Fantasy Authors. I'm the author of thirty published short stories. My debut YA novel Holy Fudgesicles was published by Wings ePress in May 2015. I blog regularly at Write Good Books, a site dedicated to helping new writers improve their craft and learn about the industry, which also includes the bi-weekly Write Good Books Podcast with fellow author, Scott Michael Childers. In addition to my own writing, I’m the owner of Theme of Absence, an online magazine of fantasy, horror, and science fiction, which publishes original short stories and interviews with their authors every Friday. I’ve also been testing the waters with tabletop gaming and card games. I’ve successfully funded my first game, 52 Dragons, a card game where each player controls and powers up a dragon to battle their opponents.
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By Jason Bougger

My name is Jason. I write horror, science fiction, fantasy, and YA. I’m a member of the Nebraska Writers Guild and the Independent Association of Science Fiction & Fantasy Authors. I'm the author of thirty published short stories. My debut YA novel Holy Fudgesicles was published by Wings ePress in May 2015. I blog regularly at Write Good Books, a site dedicated to helping new writers improve their craft and learn about the industry, which also includes the bi-weekly Write Good Books Podcast with fellow author, Scott Michael Childers. In addition to my own writing, I’m the owner of Theme of Absence, an online magazine of fantasy, horror, and science fiction, which publishes original short stories and interviews with their authors every Friday. I’ve also been testing the waters with tabletop gaming and card games. I’ve successfully funded my first game, 52 Dragons, a card game where each player controls and powers up a dragon to battle their opponents.