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In this video, I unbox the card game, Tiny Epic Quest.

From the publisher:

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out… In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!

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About Post Author

Jason Bougger

My name is Jason. I write horror, science fiction, fantasy, and YA. I’m a member of the Nebraska Writers Guild and the Independent Association of Science Fiction & Fantasy Authors. I'm the author of thirty published short stories. My debut YA novel Holy Fudgesicles was published by Wings ePress in May 2015. I blog regularly at Write Good Books, a site dedicated to helping new writers improve their craft and learn about the industry, which also includes the bi-weekly Write Good Books Podcast with fellow author, Scott Michael Childers. In addition to my own writing, I’m the owner of Theme of Absence, an online magazine of fantasy, horror, and science fiction, which publishes original short stories and interviews with their authors every Friday. I’ve also been testing the waters with tabletop gaming and card games. I’ve successfully funded my first game, 52 Dragons, a card game where each player controls and powers up a dragon to battle their opponents.
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By Jason Bougger

My name is Jason. I write horror, science fiction, fantasy, and YA. I’m a member of the Nebraska Writers Guild and the Independent Association of Science Fiction & Fantasy Authors. I'm the author of thirty published short stories. My debut YA novel Holy Fudgesicles was published by Wings ePress in May 2015. I blog regularly at Write Good Books, a site dedicated to helping new writers improve their craft and learn about the industry, which also includes the bi-weekly Write Good Books Podcast with fellow author, Scott Michael Childers. In addition to my own writing, I’m the owner of Theme of Absence, an online magazine of fantasy, horror, and science fiction, which publishes original short stories and interviews with their authors every Friday. I’ve also been testing the waters with tabletop gaming and card games. I’ve successfully funded my first game, 52 Dragons, a card game where each player controls and powers up a dragon to battle their opponents.